Testing in the hive revealed a lot of bugs, so I spend the last couple of days getting as many off my list as possible. Since they were mostly minor fixes, I don’t have any images, but I handled things like obvious texture seams, things spawning slightly in the wrong position and issues with collision and blocking volumes (no falling off the map please!).
The biggest thing here was getting rid of that rain bug – it turned out to be something really silly! I forgot to reattach the branch that detected that the player had left the overcast level and called the event from the character to switch off the rain. Oops.