I had a listen to the recording I made for participant A and looked at the notes I had for pariticpant B. Not really sure how to analyse this data, I had another look at the lecture slides on this but I’m a bit stumped. Here’s my notes for now.
Felt like there was a lot happening/to explore
Rain = Relaxing
Fire = Uneasy
Day/Night, subtle but effective, enjoyable
Gate was ambiguous (due to lack of movement?)
Sound contributes to feeling of presence
Not a great deal of feedback for the player
Vibrant colours contributed to feeling
Visual style supported the experience
Tree at the end was enticing – stands out
Thought E to interact, but preferred trigger proximity
Weather was a good indicator of progression
Noticed Hub Changes
The interactivity of the gate was not obvious
Weather was enjoyable
Rain was calming
Player moved too fast
Felt very relaxed
You don’t have to think, just observe
More interaction would contribute to a greater sense of immersion
For now, I’m going to look at comments that were made frequently and the order in which participants gave their feedback.
Both of these participants talked about the progression and the fx first. They then moved on to talk about interaction, then art. This suggests that progression and fx are the things that stand out the most to the player, however they may also comment on this first because the participant information sheet does say that fx is important to the project.
Both participants said that the game was relaxing, the rain effect in particular made them feel relaxed and the weather system was enjoyable. They also both said that it was not clear that the gate could be interacted with.