Looking at the concepts I’ve done so far, they’d all fit into one large level. I had other ideas, such as a cabin and a meadow, but since the three seem to work and would make a nice modular asset set I’m going to move on.
The level contains a waterfall, stream, wood, campfire and garden. The inaccessible areas are blocked by trees and walls.
The player spawns in the garden, waterfall or fire areas dependent on the portal opened, and (time allowing) can also find 3 secret areas. They can get to other areas though a multitude of paths.
For the changing styles, I’m not sure if I want to create code that changes textures based on time, or have three versions where I deliberately set different textures in different places. I’ll need to have a think about this.
I also want to include different weather and night and day states.