After speaking to Lynn about it on Tuesday, I’ve rewritten my framework to be more general so I can have more space to discuss individual aspects of games.

Case Study Framework

What do critics, journalists and players have to say about the game?

How did I feel when I played the game – was I relaxed?

Which elements of the game contribute to the relaxed feeling? Conversely, which elements of the game stop me feeling relaxed?

Player Presence

Player Emotion

Exploration and Progression

Use of Colour and Shape

Use of FX


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