After finishing the main bulk of the work on the prototype, I made a couple of tweaks to get the experience right. I did some more informal testing, and was advised to slow down the walk speed to allow the player to look around and take in their surroundings. At first I halved the movement, but found that while this was great in the corridors, it made the hub feel way to big, so upped it slightly as a compromise. I also removed jump and fire, as they are unnecessary.


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