Here’s the schedule and pipeline I made up for my proposal. Not sure if it might be a little too ambisious – I found it very hard to effectively schedule an iterative process as I don’t know what’s going to work and what isn’t. I found this really interesting in regards to the problems that the games industry has with crunch – no wonder there’s issues when people don’t know how to schedule agile development! Its due to this that I’ve included the pipeline diagram. Its not a requirement, but I think it makes my thinking a lot clearer.