The second tutorial session we had to do focused on “The Jellyfish of Questions” which was designed to help identify areas of interest and to help define a research question.
I started with some questions that had been floating around my head. I then grouped them into different areas.These were:
FX, ATMOSPHERE AND ENVIRONMENTAL STORY
How can a game world be brought to life?
Flower, Bioshock, Journey, Tomb Raider 2013
Can environments have a story?
Can FX support this?
How can fx aid atmosphere and tone?
FX AND GAME DESIGN
How does fx lead the player/affect game play decisions?
How are abstract concepts represented in game art?
TRADITIONAL ART AND FX
How do traditional art skills feed into fx creation?
Colour theory, Style, Motifs, lighting, Composition
Can fx be related to art movements?
How does stylisation of fx create a more concise art style?
Replaceing intrusive UI, maps, etc
Do I need to look at real life? – Journey ocean vs realistic tomb raider
How are animation principles applied to fx?
How do lighting and particles interact?
How can scripting support fx?
Which language? – Python, LUA, MAXScript, MEL?
How can I learn about optimisation for various platforms?
Mobile, PC, Consoles
I then took these down to important themes, and defined activities I could do to help answer the questions.
TRADITIONAL ART AND FX ANIMATION
– Study Traditional Techniques
– Study Animation Principles
– Apply this knowledge to fx
FX, ATMOSPHERE AND ENVIRONMENTAL STORYTELLING
– Study lighting and colour relating to tone and atmosphere
– Apply knowledge to fx
– Create small test environments to put fx in